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Duke Nukem Forever 2001 Trailer

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Duke Nukem Forever was a huge disappointment for a lot of Duke Nukem fans. However, there was a version that impressed everyone back in 2001. That version of Duke Nukem Forever was powered by Unreal Engine and was meant to be a more serious/dark game. And according to Frederik Schreiber, VP at 3DRealms, that version is 90% complete.

As Frederik Schreiber claimed, this 2001 version packs 14-16 hours of gameplay and it played partly as an RPG in terms of goals. Players basically had Mission Objectives on their HUD and they could activate them, like quests. Furthermore, you also had an inventory with ID badges, keycards, etc.

  • Visit: This is the official Duke Nukem Forever Trailer from 2001.r r The evolution of Duke Nukem Forever.r r Trailer for Duke Nukem 4-ever, 2001.r.
  • Dildos, lesbians and pissing - this Duke Nukem Forever trailer has them all. Duke Nukem Forever PC PS3 Xbox 360 eurogamer.net. Read Full Story eurogamer.net. Subscribe to Our Free Video Game Ezine and Win a PS5. New gameplay clips surface from the cancelled 2001 version of Duke Nukem Forever. Video dsogaming.com.
  • During the latest episode of the Nerdvana Live Show (via DSOG), Randy Pitchford revealed we may see the 2001 build of Duke Nukem Forever in a future package for Duke Nukem.However, Take-Two owns.

In Duke Nukem Forever 2001, players meet and save NPCs, solve puzzles, and try and solve the mystery of what's going on. Then they meet the infected EDF who's attacking them and the story evolves from there.

Schreiber re-confirmed how dark that version was – at least for 2001 standards. There are scenes with lights going out, flickering in the distance, monster closets, screams in the distance. The game is also said to be very cinematic with rain for the most part and lightning strikes in the distance.

The game also offered players a bike, thus turning at that point into a semi open-world/hub title. https://ishtorrent.medium.com/photoshop-english-download-614b63fa0747.

https://downloadphoto.mystrikingly.com/blog/minolta-camera-serial-number-lookup. TL;DR: Frederick claims he found an almost complete build of the 2001 version of Duke Nukem Forever. The builds were later sent to Gearbox where then Randy said Fred was wrong about how complete the builds were. Later, Randy would accuse Fred and Charlie Wiederhold (an ex-developer on Duke Nukem Forever) of lying about how complete the builds were. Trailer for the infamous Duke Nukem Forever, taken from the E3 expo back in 2001. This title, a sequel to Duke Nukem 3D, was first announced back in 1997.

  • The bike is probably the most impressive. !z2_l1 you get the bike and the game turns half open world/Hub style
  • So you can drive out of vegas, and you get a loading screen.
  • Different parts of vegas also have loading screens in between. But you get these missions from NPCs and then solve them (a bit like deus ex)
  • Oh. there's also a subway in vegas you can take to visit different districts in the city.

Duke Nukem Forever 2001 featured 25-ish levels in single-player and 12 levels in multiplayer (with most of them pretty much done).

In order to prove his claims, Schreiber released the following screenshot of the directory of one of the builds.

According to Schreiber, the new renderer that 3D Realms implemented in 2002 resulted in ‘all the levels turning black and textures having to be recreated with normal maps.' Those Unreal Engine levels were created with static lighting in mind and everything simply fell apart. As such, 3D Realms decided to scrap its previous work – once again as it did the very same thing with the Quake 2 version of Duke Nukem Forever – and start from the beginning.

http://zgvgnf.xtgem.com/Blog/__xtblog_entry/19376834-software-before-catalina#xt_blog. Now what's interesting here is that 3D Realms would like to release this 2001 version of Duke Nukem Forever, however, it appears that this may never happen due to licensing issues. Currently, Gearbox owns the rights of the Duke Nukem IP and in a Twitter exchange with Randy Pitchford back in April 2017, the CEO of Gearbox claimed that they could offer a license to 3D Realms, however, nothing has happened since then.

The ball is in your court. Let's be professional about it – Duke needs and deserves a hit.

— Frederik Schreiber (@Freschism) April 13, 2017

Cannot fund you, you know that – not our business. Happy for you to have best-in-class license deal. Make proposal to Steve. Not my court.

— Randy Pitchford (@DuvalMagic) April 13, 2017 https://gaibuzzlisalz1982.wixsite.com/perkssoftware/post/voice-changer-free-website.

What's really baffling here is that Devolver Digital did release for free some older alpha and beta versions of the classic Shadow Warrior that were sent to them by 3D Realms. Apparently, 3D Realms is not willing to pay for a license for Duke Nukem Forever or it simply cannot secure funds so it can finish it?

Sent @devolverdigital a few old @ShadowWarrior Alphas, alongside a ton of old concept art, ads, assets, etc. Screens 4 4 5 5. Thanks for releasing this guys! pic.twitter.com/TB2GDgp5M3

Fetch 5e. — Frederik Schreiber (@Freschism) May 19, 2017

Schreiber also claimed that he has 6 builds of Prey from 1995 to 1998, though – and contrary to Shadow Warrior – these builds have never seen the light of day.

I've ensured preservation. I have around 6 builds of Prey (from 1995 to 1998). All working nicely, as part of our old archives.

— Frederik Schreiber (@Freschism) October 24, 2017

Kudos to our reader ‘James Fowler' for providing us the information.


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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

Since a lot of gamers are mentioning these past days the fantastic 2001 trailer of Duke Nukem Forever, we thought that we should let you know what was real and what was not in that particular trailer. According to Charlie Wiederhold who worked at 3D Realms that time, some of the scenes from the trailer were actual gameplay footage, some were scripted, some were simply polished and some were created just for the trailer.
Duke

Duke Nukem Forever 2001 Build

As Charlie Wiederhold writes at Duke 4's forum:
Wiki

Duke Nukem Forever 2001 Build

As Charlie Wiederhold writes at Duke 4's forum:
This is intended just for fun and curiosity! I'm going to start with the first actual DNF scene (the vegas view) and just go shot by shot. To clarify some terms I will use. Playable = You could experience this yourself as a player just like you saw. Scripted = Think of a Half Life talking sequence or CoD scripted sequence. Meaning it was 'real', but control/interaction would have been limited. Realish = It was all real, but we made special camera angles for trailer interest. Fudged = It was in game, but was either polished for the trailer, or simply an idea prototype. This is actually a big range because some prototypes were fully playable, but hadn't been incorporated into a level yet. Fake = It was done purely for the trailer and probably wouldn't have been in the game.

Duke Nukem Forever Wiki

So let's see what was what in that spectacular E3 trailer:

Duke Nukem Forever 2001 Trailer For Sale

  • Vegas View = Realish
  • Sandworm = Scripted / Fake
  • Jetskis dropping = Playable
  • Boat & Building = Playable
  • Gunship & Window = Realish / Prototype
  • Octabrain & Tunnel = Scripted / Fake
  • Cars & Street = Playable / Prototype
  • Rocket = Scripted
  • EZVend = Playable
  • Tunnels = Fudged / Prototype
  • PMN8EZ Car = Playable / Prototype
  • Sniping Vasquez = Playable
  • Incoming plane = Scripted
  • EDF with shield = Playable
  • Pinball = Playable
  • More PMN8EZ = Playable / Prototype
  • Lightning Strike = Playable
  • Hoover Dam = Playable
  • Donkey Ride = Fudged / Prototype (I know I know… sorry!)
  • Flashlight Man = Playable / Scripted
  • Waitress and Guy holding door (all cuts) = Scripted / Fakeishfudged
  • Random EDF = Fake
  • General Graves = Scripted / Maybe Fake
  • Mothership = Realish
  • Graves again = Scripted / Maybe Fake
  • Save world all by yourself? = Scripted
  • Motorcycle = Playable
  • Shooting planes = Playable
  • Pipebomb = Playable / Fake setup
  • Tripmine = Playable
  • Ahhhhh!!!!! = Playable
  • Kicking door = Playable
  • Paint splats = Playable
  • Riot Shield and Turret = Playable
  • Shrinkage = Playable
  • EDF209 = Realish
  • Face Roach = Playable
  • Dragon = Realish
  • Minecart = Playable
  • Keypad = Playable
  • Squishing = Playable
  • Lady Killer = Scripted
  • Blue Man = Realish
  • Edge of Destruction = Playable
  • 'I live… again!' = Playable
  • Canons Ahoy = Playable
  • Bad LOD Jetskis = Playable
  • Satisfying Chomp = Scripted / Fake
  • Gus = Soooo very fake.
And there you have it guys. Hope that helped most of you understand what was real and what was not. Kudos to Wiederhold for sharing such information. Enjoy for one more time, the E3 2001 Trailer!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email





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